Wenn in GoatZ die Ziegokalypse losbricht, nimmt das Chaos seinen Lauf. Hier darf der Spieler nach Herzenslust als Zombie-Ziege ein unbescholtenes Städtchen verwüsten. Kombiniert man den Heißhunger einer durchschnittlichen Ziege mit dem eines Zombies, entsteht dabei der leckerste Survival-Modus aller Zeiten, in dem für schwer bewaffnete Zombie-Ziegen nur eine Spielregel gibt: Friss alle 5 Minuten – oder stirb. Alles, was nicht leck- und ramm-fest ist, kann die Wiedergänger-Ziege dabei nutzen, um bockige Untote gebührend zu hörnen. Es ist ein Zombie-Spiel, also darf ein Waffen-Crafting-System nicht fehlen.
Im Goat-MMO-Simulator erwarten den Spieler dutzende von Quests. In diesem Ziegenrollenspiel kann der Spieler den Paarhufer seines Herzens bis zur Maximalstufe 101 hochleveln und aus fünf verschiedene Charakterklassen, wie Krieger, Magier und Mikrowelle wählen. Die MMO-Simulation ist dabei so realistisch, dass man sich fast fühlt, als würde man in Wirklichkeit ein Online-Rollenspiel spielen!
Die Goat Simulator Mega Bocks ist ab heute zu einem Preis von 19,99 Euro für PC im Handel erhältlich.
About Coffee Stain Studios
The story of Coffee Stain Studios began in 2009 with a couple of students at the University of Skövde, Sweden. We all attended the same programme in Game Development and when it was time for the thesis work we decided to team up and to make a game - that game was Sanctum. A team of ten people started working on Sanctum and the development was as indie as it gets. We were working in one room during an unusually hot summer using cardboard boxes as desktops and kitchen chairs from home as our office chairs.
Sanctum was developed using Unreal Development Kit and we submitted our game to Epic Games competition Make Something Unreal and it went on to win several prizes landing Coffee Stain Studios a five year licensing agreement with Epic Games. Sanctum was featured on their website showcasing UDK and become more and more popular. We realized we were on something here and decided to give Sanctum a proper release!
The company was officially started in 2010 and we began working on Sanctum adding features and levels. Finally it was polished enough! Sanctum was released in April 2011 to PC and about a year later for Mac. Being the worlds first hybrid between First Person Shooter and Tower Defense our unique concept made the game an indie hit on Steam. We expected to sell 25 000 copies to break even, but Sanctum ended up selling over 600 000 copies. Now, we have doubled our development team and we finally have the budget and resources to make Sanctum 2 the next huge indie-hit on PC, PSN and XBLA!
The story of Coffee Stain Studios began in 2009 with a couple of students at the University of Skövde, Sweden. We all attended the same programme in Game Development and when it was time for the thesis work we decided to team up and to make a game - that game was Sanctum. A team of ten people started working on Sanctum and the development was as indie as it gets. We were working in one room during an unusually hot summer using cardboard boxes as desktops and kitchen chairs from home as our office chairs.
Sanctum was developed using Unreal Development Kit and we submitted our game to Epic Games competition Make Something Unreal and it went on to win several prizes landing Coffee Stain Studios a five year licensing agreement with Epic Games. Sanctum was featured on their website showcasing UDK and become more and more popular. We realized we were on something here and decided to give Sanctum a proper release!
The company was officially started in 2010 and we began working on Sanctum adding features and levels. Finally it was polished enough! Sanctum was released in April 2011 to PC and about a year later for Mac. Being the worlds first hybrid between First Person Shooter and Tower Defense our unique concept made the game an indie hit on Steam. We expected to sell 25 000 copies to break even, but Sanctum ended up selling over 600 000 copies. Now, we have doubled our development team and we finally have the budget and resources to make Sanctum 2 the next huge indie-hit on PC, PSN and XBLA!
Über Koch Media
Koch Media ist ein führender Produzent und Vermarkter von digitalen Entertainment-Produkten (Software, Games und Filme). Die eigenen Publishingaktivitäten, die Vermarktung sowie die Distribution erstrecken sich dabei über ganz Europa sowie die USA. Die Koch Media-Gruppe weist über 20-jährige Erfahrung im Distributionsgeschäft von digitalen Medien auf und konnte sich als Distributor Nummer 1 in Europa positionieren. Mit zahlreichen Herstellern von Software und Games bestehen strategische Kooperationen: Bethesda, Capcom, Disney, Focus, Kaspersky Labs, NC Soft, Sega, Square Enix und Koei Tecmo usw. Koch Media mit Hauptsitz in Planegg bei München besitzt Geschäftsstellen in Deutschland, Österreich, Schweiz, England, Frankreich, Italien, Spanien, USA sowie Niederlassungen für Skandinavien und Benelux. www.kochmedia.com.