Coffee Stain freut sich den physischen Release von Goat Simulator: The GOATY bekanntzugeben. Das Spiel ist ab sofort für Nintendo Switch verfügbar.
Pressematerial ist hier verfügbar: https://presse.kochmedia.com/de/Goat-Simulator-The-Goaty
Im Bundle enthalten: Goat Simulator, Goat MMO Simulator, Goat Simulator: GoatZ, Goat Simulator: Payday und Goat Simulator: Waste of Space
Bei dem Goat Simulator handelt es sich um das neueste Spiel der Ziegensimulationstechnologie. Es bringt dir die neueste Generation an Ziegensimulation nach HAUSE. Du musst dir nicht länger vorstellen, wie es wäre, eine Ziege zu sein. Deine Träume werden endlich Wirklichkeit!
Im Goat Simulator geht es darum, so viel Zerstörung wie möglich anzurichten, wie eine Ziege nur irgendmöglich anrichten kann.
- Du wirst zu einer Ziege
- Schließe haufenweise Quests ab, steige hundert Mal in der Stufe auf und spiele fünf verschiedene Klassen: Krieger, Rouge, Zauberer, Jäger und Mikrowelle.
- Tonnenweise freischaltbare neue Ziegen mit Spezialkräften!
- Schnapp dir deine Crew, klau dir Kohle zusammen und hau sie dann im 'Goat Gambling'
- Crowdfunde eine Weltraumkolonie und bringe andere Leute dazu, dafür zu bezahlen und die ganze Arbeit zu machen!
The story of Coffee Stain Studios began in 2009 with a couple of students at the University of Skövde, Sweden. We all attended the same programme in Game Development and when it was time for the thesis work we decided to team up and to make a game - that game was Sanctum. A team of ten people started working on Sanctum and the development was as indie as it gets. We were working in one room during an unusually hot summer using cardboard boxes as desktops and kitchen chairs from home as our office chairs.
Sanctum was developed using Unreal Development Kit and we submitted our game to Epic Games competition Make Something Unreal and it went on to win several prizes landing Coffee Stain Studios a five year licensing agreement with Epic Games. Sanctum was featured on their website showcasing UDK and become more and more popular. We realized we were on something here and decided to give Sanctum a proper release!
The company was officially started in 2010 and we began working on Sanctum adding features and levels. Finally it was polished enough! Sanctum was released in April 2011 to PC and about a year later for Mac. Being the worlds first hybrid between First Person Shooter and Tower Defense our unique concept made the game an indie hit on Steam. We expected to sell 25 000 copies to break even, but Sanctum ended up selling over 600 000 copies. Now, we have doubled our development team and we finally have the budget and resources to make Sanctum 2 the next huge indie-hit on PC, PSN and XBLA!