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ANOTHER FISHERMAN’S TALE CASTS A LINE INTO A NEW ADVENTURE, COMING SOON

The sequel to the 2019 VR Game of the Year will launch on the PS VR2, Meta Quest 2, and all PC VR platforms early this year.

Rotterdam (NL), February 21, 2022 – Go fish! Vertigo Games, the VR publishing and development arm of the PLAION Group as well as developer InnerspaceVR are proud to reveal Another Fisherman’s Tale, the sequel to the critically-acclaimed A Fisherman’s Tale. A mind-bending VR puzzle-adventure like no other, Another Fisherman’s Tale continues the story of Bob the Fisherman, crafting a magical and moving narrative about the meaning we create in life by building and rebuilding our authentic selves. Developed from the ground-up to maximize the capabilities of modern VR tech, Another Fisherman’s Tale introduces a set of all-new core mechanics: this time, the player’s own body is the primary puzzle to be solved, creating unconventional gameplay based on dismantling and rebuilding their in-game form. Vertigo Games has shared a launch trailer to commemorate the announcement—take a look below!
 
Watch the trailer here! : https://www.youtube.com/watch?v=UcURDJUzeGA
 
In this 5-6 hour next-gen VR adventure, we step into the shoes of Nina, the daughter of the original game’s protagonist, as she discovers models, notes and photographs that document her father’s mysterious past, as well as her own childhood. Recollecting Bob’s grandiose stories of pirates, sunken ships, treasures and mystical locations, Nina begins re-enacting his adventures and dives head-first into an imaginative world of memory and fantasy. Will she be able to separate fact from fiction and uncover the hidden truth behind the fisherman’s tale?

Featuring a total reinvention of its predecessor’s mechanics, Another Fisherman's Tale imagines a world where YOU are the puzzle:
 
DETACH limbs and hands from your body and physically control them remotely. Throw Bob’s hand across a ravine and then make it crawl to retrieve an object, or send your head elsewhere for a different view of things.
 
REPLACE any of your limbs with a variety of objects to unlock new skills. Pirate hook hands allow you to climb up walls, a crab’s claw can cut through a rope in a pinch, and a fish’s tail will improve your swimming ability.
 
CONTROL your environment with your puppeteering hands, picking up distant objects, items and tools and interacting with each level’s unique layout.

Speaking on the challenge of following up the success A Fisherman’s Tale, Creative Director Balthazar Auxietre of Innerspace VR stated that the goal was “to renew the gameplay and the storytelling [of the first game] while keeping key elements of a universe that has obviously reached the heart of VR gamers.” He added that the studio’s recent experiences allowed them to “pursue a new level of ambition for the A Fisherman’s Tale franchise, thanks to the multifaceted gameplay and the diversity of the models’ worlds. Everything is in place for a new adventure that will take us across the virtual oceans.”
 
Game Director Alexis Moroz also acknowledged the relationship between the body-manipulation gameplay of Another Fisherman’s Tale and the Greek myth of Theseus' Boat, which imagines a ship in which all the parts are gradually replaced. After a while, the boat no longer contains any of its original parts, provoking the question: is it the same boat or a different one? “This notion is essential in a person's life,” Moroz says. “All of our body cells are renewed after 15 years, and we also develop our mind and spirit with new experiences and new layers of knowledge built on the previous ones. Does that mean that we are really becoming someone else?”

Another Fisherman’s Tale is the sequel to A Fisherman’s Tale, winner of “Best VR Game of the Year” at AIXR 2019, “Best Interactive Content” and “Best Immersive Work” at the Munich Virtual Worlds 2019, “Best XR Experience for the Gaming Industry” at Virtuality 2019, “Best Interactive VR Project” at the Lumiere Awards 2019, as well as “Best Story & Storytelling” at Game Connection America 2019. Taking place across an assortment of magical worlds, Another Fisherman’s Tale promises a new captivating journey that asks what it means to build and rebuild ourselves through time and space.
 
To stay up to date about Another Fisherman’s Tale and Vertigo Games’ other VR titles, join the community on Facebook, Twitter and Instagram and sign up for the VR newsletter on http://vertigo-games.com. Another Fisherman’s Tale will be available for the Meta Quest 2 and the PS VR2, as well as on SteamVR, Oculus and Viveport.


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Note to the editor:
For more information or for (p)review access to Another Fisherman’s Tale, please contact Victoria Alberto (victoria@evolve-pr.com) or TJ Anhorn (tj@evolve-pr.com) of Evolve PR.
 
Platforms: Meta Quest 2, PSVR, Steam, and Viveport

About Vertigo Games
Vertigo Games is a multi-platform VR entertainment company with offices in Rotterdam, The Netherlands and Los Angeles, California. With teams in the areas of development, publishing and LBE (location-based entertainment) distribution, the company offers a growing portfolio of quality VR games that provide novel, powerful and full-featured gaming experiences both in- and outside of the home. Current games include Vertigo Studios’ evergreen brand Arizona Sunshine®, critically acclaimed VR titles such as A Fisherman’s Tale, and LBE-exclusive VR experiences like Ghost Patrol® VR. Among six upcoming releases for 2020/2021 is Vertigo Studios’ next VR action FPS game After the Fall®. Vertigo Games is a Koch Media Group company.
About PLAION
PLAION is a leading independent developer and producer of games and entertainment products, with nine development studios and five publishing units based all over the world. Founded in 1994 as Koch Media, PLAION offers a unique breadth of services and solutions, dynamically growing its business to push ourselves and our partners to the forefront in all the segments we operate in.

PLAION runs a multi-label strategy, with fully owned publishing units, such as Deep Silver, Prime Matter, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally - as a global publishing partner - PLAION has formed long-term multinational publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, Focus Multimedia, Giants Software, Koei Tecmo, Paradox, Sega, SNK, Square Enix, Techland, THQ Nordic, Tripwire, Warner Bros and many others.

With its parent company in Höfen, Austria - and the HQ in Munich, Germany - PLAION owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

PLAION owns nine game development studios: Deep Silver Dambuster Studios (Nottingham, UK), Fishlabs (Hamburg, DE), Warhorse Studios (Prague, CZ), Milestone (Milan, IT), Voxler (Paris, FR) , DigixArt (Montpellier, FR), Flying Wild Hog (Warsaw, Kraków, Rzeszów, PL), Free Radical Design (Nottingham, UK) and Vertigo Games (Rotterdam, Amsterdam, NL). Additionally, PLAION collaborates with numerous independent development studios around the world.

Part of PLAION is also PLAION PICTURES, a leading independent film distributor in Europe with a library of more than 1.400 titles. Further business operations include Sola Media, a sales agency and production company for family entertainment, Spotfilm Networx, a multi-channel streaming network, and a sub-label dedicated to Japanese animation.

PLAION also owns the leading video game merchandise company DPI Merchandising (Denver, Roseburg, USA and Munich, DE) and a Quality Assurance Facility in Olomouc, CZ.

PLAION is an Embracer Group company.